










| critter arrival | ||
| critter begins to advance | {sound} | |
| pole weapon range | ||
| melee range | ||
| weapon lodges | ||
| attack stuns critter | ||
| attack leaves critter off-balance | ||
| attack knocks critter off its feet | ||
| attack renders critter unconscious | ||
| critter death | {sound} | |
| good vitality, fatigue, balance, or position | ||
| bad fatigue, balance, or position | ||
| you are hit | {sound} | |
| you are stunned | ||
| failure to retreat | ||
| you successfully defend | ||
| another person is hit |
| bleeding | |
| tended bleeder | |
| level 1 external wound | |
| level 2 external wound | |
| level 3 external wound | |
| level 4 external wound (begin bleeding) | |
| level 5 external wound | |
| level 6 external wound | |
| level 7 external wound | |
| level 8 external wound | |
| level 3 internal wound | |
| level 4 internal wound (may bleed) | |
| level 5 internal wound (definitely bleeds) | |
| level 6 internal wound | |
| level 7 internal wound | |
| level 8 internal wound | |
| level 1 external scar | |
| level 2 external scar | |
| level 3 external scar | |
| level 4 external scar | |
| level 5 external scar | |
| level 6 external scar | |
| level 7 external scar | |
| level 8 external scar | |
| level 3 internal scar | |
| level 4 internal scar | |
| level 5 internal scar | |
| level 6 internal scar | |
| level 7 internal scar | |
| level 8 internal scar |
| analyzing | |
| studious | |
| focused | |
| very focused | |
| engaged | |
| very engaged | |
| cogitating | |
| fascinated | |
| captivated | |
| engrossed | |
| riveted | |
| very riveted | |
| rapt | |
| very rapt | |
| enthralled | |
| nearly locked | |
| mind lock |
| clear | |
| dense | |
| very dense | |
| stagnant | |
| very stagnant | |
| frozen | |
| very frozen |
| Barbarians | |
| Bards | |
| Clerics | |
| Empaths, Life mana | |
| Moon Mages | |
| Necromancers, Bone Elves | |
| Paladins, Holy mana | |
| Rangers | |
| Thieves | |
| Traders | |
| Warrior Mages |
| Dwarves | |
| Elves | |
| Elotheans | |
| Gnomes | |
| Gor'Togs | |
| Halflings | |
| Kaldar | |
| Prydaens | |
| Rakash | |
| S'Kra Mur |
| GameMasters and GameHosts | |
| Order of the Apostles | |
| Order of the Dragon Shield | |
| Order of the Theren Guard | |
| Order of the White Rose | |
| Idon Raiders | |
| Professional Healers Association |
| coins and boxes | ||
| herbs and healing | ||
| stealth and poison | ||
| magic and cambrinth | ||
| your magic errors | ||
| beneficial spell wears off | {sound} | |
| others' non-guild-specific magical messaging | ||
| brawling gear | ||
| gwethdesuans and albredine rings | ||
| teaching/listening | ||
| holy sites | ||
| offers, new ranks, and other good things | {sounds} | |
| miscellaneous errors | {sound} | |
| bodies and deaths (in your room) | {sound} | |
| doors and other likely entries | ||
| water and swimming | ||
| signs | ||
| starting point for Kraelyst's travel script | ||
| arrival (to your room) | {sound} | |
| departure (from your room) | ||
| arrival (global) | ||
| departure/disconnect (global) | ||
| deaths (global) |